Wednesday, March 16, 2011

Chapter 7 Cognition and Instruction

   As one of the resident experts for this chapter I wanted to expand a bit of the technology and instruction. This chapter pays close attention to the application of technology in a classroom setting. I wanted to stress that although this chapter seems a bit dated when speaking about technology it is important to remember that this is a section on technology integration. I think this part of the chapter did a good way of breaking down the various venues a teacher can use with technology.
   Some examples of Simulations and Games:
      http://www.funbrain.com/
      http://www.brainpop.com/
      http://starchild.gsfc.nasa.gov/docs/StarChild/StarChild.html
      http://www.gameclassroom.com/

Some examples of e-Learning:
      http://www.skype.com/
      http://www.wiziq.com/
      http://www.schoology.com/

1 comment:

  1. I agree, and thank you for covering the technology aspect in this section. The examples you gave for the simulations and games were good, and were something that will be great to use in the classroom. I think with e-learning we are finding that education can be accomplished through different means but still be valuable.

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